| ISBN |
9781461462866 |
| 기타 표준번호 |
10.1007/978-1-4614-6286-6 |
| 청구기호 |
HF54.5-54.56 |
| 형태사항 |
XX, 415 p. 179 illus., 161 illus. in color. online resource.
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| 언어 |
English |
| 내용 |
T�V Nord in 3D: Avatars at Work | From Second Life to the Web 3D -- How Linden Lab Built a Virtual World for Business and Education -- Transforming Ideas to Innovations: A Methodology for 3D Systems Development -- Second Life as a Social Experiment -- Social Navigation for Learning in Immersive Worlds -- 3D Digital Environments for Virtual Teams -- Second Life as a Virtual Lab Environment -- Taking the Distance out of Learning for Students through a Virtual World -- Pedagogical and Psychological Impacts of Teaching and Learning in Virtual Realities -- Virtual World-Building: Implications for Education and Training -- Game-based Elements to Upgrade Bots to Non-Player Characters in Support of Educators -- Collaborative Learning in Virtual Environments -- Business Meets Community in Virtual Berlin -- Supporting Diverse Needs of Learning Groups: Towards Highly Flexible Learning Settings in Collaborative 3D Virtual Environments -- Transforming Ideas to Innovations: A Methodology for 3D Systems Development.
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| 주제 |
Business.
Information technology.
Business --Data processing.
Computers.
Education.
Business and Management.
IT in Business.
Information Systems and Communication Service.
Education, general.
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| 보유판 및 특별호 저록 |
Springer eBooks
Printed edition: 9781461462859
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| QR CODE |
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