| ISBN |
9783031322020 |
| 기타 표준번호 |
10.1007/978-3-031-32202-0 |
| 청구기호 |
QA76.76.C672 |
| 형태사항 |
XVI, 282 p. 51 illus., 44 illus. in color. online resource.
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| 언어 |
English |
| 내용 |
Creating a Game Idea -- Defining a Game Idea -- The Appeal of Games -- Game Design Elements -- Understanding Game Loops -- Randomness in Games -- Psychology in Games -- Game Balance -- Understanding Fun -- Fun in Movement -- Fun in Puzzles -- Fun in Combat -- Fun in Strategy -- Fun in Economics -- Fun in Storytelling -- Turning a Game Idea Into a Real Game -- Prototyping -- Card Game Prototypes -- Understanding Game Engines -- Playing Field Prototypes -- Level Design Prototypes -- Movement Prototypes -- Combat Prototypes -- Resource Management Prototypes -- Puzzle Prototypes -- Selling a Game to the Market.
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| 주제 |
Computer games --Programming.
Multimedia systems.
User interfaces (Computer systems).
Human-computer interaction.
Game Development.
Multimedia Information Systems.
User Interfaces and Human Computer Interaction.
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| 보유판 및 특별호 저록 |
Springer Nature eBook
Printed edition: 9783031322013
Printed edition: 9783031322037
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| QR CODE |
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